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#pragma once
#include "Game/Actor/AI/aiShootingEnemyBattle.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class OctarockBattle : public ShootingEnemyBattle {
SEAD_RTTI_OVERRIDE(OctarockBattle, ShootingEnemyBattle)
public:
explicit OctarockBattle(const InitArg& arg);
~OctarockBattle() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0xc8
const float* mActorDisplayRadius_s{};
// static_param at offset 0xd0
const float* mAttackDistMin_s{};
// static_param at offset 0xd8
const bool* mIsAttackOnlyOutScreen_s{};
// static_param at offset 0xe0
const bool* mIsHideMode_s{};
// static_param at offset 0xe8
const bool* mIsFirstAttackIntervalZero_s{};
// static_param at offset 0xf0
const bool* mIsLostAttack_s{};
// static_param at offset 0xf8
sead::SafeString mShootActorKey_s{};
// static_param at offset 0x108
sead::SafeString mVacuumPartsKey_s{};
};
} // namespace uking::ai
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