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#pragma once
#include "Game/Actor/AI/aiVacuumEnemyRoot.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class OctarockRoot : public VacuumEnemyRoot {
SEAD_RTTI_OVERRIDE(OctarockRoot, VacuumEnemyRoot)
public:
explicit OctarockRoot(const InitArg& arg);
~OctarockRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x1d8
const bool* mIsWigBreakable_s{};
// static_param at offset 0x1e0
sead::SafeString mItemName_s{};
// static_param at offset 0x1f0
sead::SafeString mConnectRigidBodyName_s{};
// static_param at offset 0x200
sead::SafeString mConnectTgtBodyName_s{};
// static_param at offset 0x210
sead::SafeString mShootActorName_s{};
// static_param at offset 0x250
sead::SafeString mExtraShootActorName_s{};
// static_param at offset 0x260
sead::SafeString mExtraShootActorKey_s{};
// map_unit_param at offset 0x270
sead::SafeString mCarryActorName_m{};
// aitree_variable at offset 0x280
void* mVacuumedExplodingBomb_a{};
// aitree_variable at offset 0x288
void* mOctarockFormChangeUnit_a{};
};
} // namespace uking::ai
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