summaryrefslogtreecommitdiff
path: root/src/Game/Actor/AI/aiPriestBossActorNormalMode.cpp
blob: 82d04e9b3bcd316dc9b1060902d3825c3797adf0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
#include "Game/Actor/AI/aiPriestBossActorNormalMode.h"

namespace uking::ai {

PriestBossActorNormalMode::PriestBossActorNormalMode(const InitArg& arg) : PriestBoss(arg) {}

PriestBossActorNormalMode::~PriestBossActorNormalMode() = default;

bool PriestBossActorNormalMode::init_(sead::Heap* heap) {
    return PriestBoss::init_(heap);
}

void PriestBossActorNormalMode::enter_(ksys::act::ai::InlineParamPack* params) {
    PriestBoss::enter_(params);
}

void PriestBossActorNormalMode::leave_() {
    PriestBoss::leave_();
}

void PriestBossActorNormalMode::loadParams_() {
    PriestBoss::loadParams_();
    getStaticParam(&mApproachWarpRate_s, "ApproachWarpRate");
    getStaticParam(&mApproachStartDistance_s, "ApproachStartDistance");
    getStaticParam(&mLeaveStartDistance_s, "LeaveStartDistance");
    getStaticParam(&mLeaveStartTime_s, "LeaveStartTime");
    getStaticParam(&mWaitMinTime_s, "WaitMinTime");
    getStaticParam(&mWaitMaxTime_s, "WaitMaxTime");
    getStaticParam(&mSecondHalfLifePercent_s, "SecondHalfLifePercent");
    getStaticParam(&mFramesRestrictEarthRelease_s, "FramesRestrictEarthRelease");
    getStaticParam(&mWarpPosDistFromPlayer_s, "WarpPosDistFromPlayer");
    getStaticParam(&mStageMarginRateForEarthRelease_s, "StageMarginRateForEarthRelease");
    getStaticParam(&mIsManagedBtlMgr_s, "IsManagedBtlMgr");
    getDynamicParam(&mFromSyncMode_d, "FromSyncMode");
    getAITreeVariable(&mEquipWeaponBufIndex_a, "EquipWeaponBufIndex");
    getAITreeVariable(&mReturnFromBananaMode_a, "ReturnFromBananaMode");
}

}  // namespace uking::ai