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path: root/src/Game/Actor/AI/aiPriestBossActorNormalRoot.cpp
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#include "Game/Actor/AI/aiPriestBossActorNormalRoot.h"

namespace uking::ai {

PriestBossActorNormalRoot::PriestBossActorNormalRoot(const InitArg& arg)
    : PriestBossActorRoot(arg) {}

PriestBossActorNormalRoot::~PriestBossActorNormalRoot() = default;

bool PriestBossActorNormalRoot::init_(sead::Heap* heap) {
    return PriestBossActorRoot::init_(heap);
}

void PriestBossActorNormalRoot::enter_(ksys::act::ai::InlineParamPack* params) {
    PriestBossActorRoot::enter_(params);
}

void PriestBossActorNormalRoot::leave_() {
    PriestBossActorRoot::leave_();
}

void PriestBossActorNormalRoot::loadParams_() {
    PriestBossActorRoot::loadParams_();
    getAITreeVariable(&mEquipWeaponBufIndex_a, "EquipWeaponBufIndex");
}

}  // namespace uking::ai