blob: 783a8da2f4d882fcb2e7c1e7ef8d2d54999671ee (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#include "Game/Actor/AI/aiPriestBossActorPhaseSecondStart.h"
namespace uking::ai {
PriestBossActorPhaseSecondStart::PriestBossActorPhaseSecondStart(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
PriestBossActorPhaseSecondStart::~PriestBossActorPhaseSecondStart() = default;
bool PriestBossActorPhaseSecondStart::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void PriestBossActorPhaseSecondStart::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void PriestBossActorPhaseSecondStart::leave_() {
ksys::act::ai::Ai::leave_();
}
void PriestBossActorPhaseSecondStart::loadParams_() {
getAITreeVariable(&mEquipWeaponBufIndex_a, "EquipWeaponBufIndex");
getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit");
}
} // namespace uking::ai
|