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path: root/src/Game/Actor/AI/aiPriestBossGiantDownSeq.h
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#pragma once

#include "Game/Actor/AI/aiPriestBoss.h"
#include "KingSystem/ActorSystem/actAiAi.h"

namespace uking::ai {

class PriestBossGiantDownSeq : public PriestBoss {
    SEAD_RTTI_OVERRIDE(PriestBossGiantDownSeq, PriestBoss)
public:
    explicit PriestBossGiantDownSeq(const InitArg& arg);
    ~PriestBossGiantDownSeq() override;

    bool init_(sead::Heap* heap) override;
    void enter_(ksys::act::ai::InlineParamPack* params) override;
    void leave_() override;
    void loadParams_() override;

protected:
    // static_param at offset 0x40
    const bool* mRecoverIfAlreadyDown_s{};
    // static_param at offset 0x48
    const bool* mIsUseRecover_s{};
    // static_param at offset 0x50
    sead::SafeString mHitGroundASName_s{};
    // aitree_variable at offset 0x60
    float* mKeepDistFromGround_a{};
    // aitree_variable at offset 0x68
    bool* mIsActive_a{};
    // aitree_variable at offset 0x70
    bool* mIsArrivedAtDestination_a{};
    // aitree_variable at offset 0x78
    sead::Vector3f* mDestinationPos_a{};
};

}  // namespace uking::ai