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#include "Game/Actor/AI/aiPriestBossGiantEnemyRoot.h"
namespace uking::ai {
PriestBossGiantEnemyRoot::PriestBossGiantEnemyRoot(const InitArg& arg)
: PriestBossActorEnemyRoot(arg) {}
PriestBossGiantEnemyRoot::~PriestBossGiantEnemyRoot() = default;
bool PriestBossGiantEnemyRoot::init_(sead::Heap* heap) {
return PriestBossActorEnemyRoot::init_(heap);
}
void PriestBossGiantEnemyRoot::enter_(ksys::act::ai::InlineParamPack* params) {
PriestBossActorEnemyRoot::enter_(params);
}
void PriestBossGiantEnemyRoot::leave_() {
PriestBossActorEnemyRoot::leave_();
}
void PriestBossGiantEnemyRoot::loadParams_() {
PriestBossActorEnemyRoot::loadParams_();
getStaticParam(&mInvalidateIronBallDamageFrame_s, "InvalidateIronBallDamageFrame");
getAITreeVariable(&mPriestBossDownSideASPlaying_a, "PriestBossDownSideASPlaying");
getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit");
}
} // namespace uking::ai
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