blob: 4cf2d7a05661719122a6b2c329670d93f5ab2ba9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#pragma once
#include "Game/Actor/AI/aiPriestBossActorEnemyRoot.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class PriestBossGiantEnemyRoot : public PriestBossActorEnemyRoot {
SEAD_RTTI_OVERRIDE(PriestBossGiantEnemyRoot, PriestBossActorEnemyRoot)
public:
explicit PriestBossGiantEnemyRoot(const InitArg& arg);
~PriestBossGiantEnemyRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x230
const int* mInvalidateIronBallDamageFrame_s{};
// aitree_variable at offset 0x238
bool* mPriestBossDownSideASPlaying_a{};
// aitree_variable at offset 0x240
void* mPriestBossMetaAIUnit_a{};
};
} // namespace uking::ai
|