blob: a87b1c7b95f980cae746d07a16afcde019f6b84e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class PriestBossIronBall : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(PriestBossIronBall, ksys::act::ai::Ai)
public:
explicit PriestBossIronBall(const InitArg& arg);
~PriestBossIronBall() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mIronBallWaitThunderTime_s{};
// static_param at offset 0x40
const int* mChangeEndAnime_s{};
// static_param at offset 0x48
const float* mIronBallOffsetY_s{};
// static_param at offset 0x50
const float* mIronBallRadius_s{};
// static_param at offset 0x58
const float* mIronBallAngle_s{};
// static_param at offset 0x60
const float* mIronBallAngleOffset_s{};
// static_param at offset 0x68
const bool* mIsAfterAttack_s{};
// static_param at offset 0x70
sead::SafeString mIronSummonLeftBoneName_s{};
// static_param at offset 0x80
sead::SafeString mIronSummonRightBoneName_s{};
// aitree_variable at offset 0x90
void* mPriestBossMetaAIUnit_a{};
};
} // namespace uking::ai
|