summaryrefslogtreecommitdiff
path: root/src/Game/Actor/AI/aiPriestBossLineFormationFall.cpp
blob: ce22e14593e8a9ffbfcbdaf1e046cca119b14990 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
#include "Game/Actor/AI/aiPriestBossLineFormationFall.h"

namespace uking::ai {

PriestBossLineFormationFall::PriestBossLineFormationFall(const InitArg& arg)
    : PriestBossFormation(arg) {}

PriestBossLineFormationFall::~PriestBossLineFormationFall() = default;

bool PriestBossLineFormationFall::init_(sead::Heap* heap) {
    return PriestBossFormation::init_(heap);
}

void PriestBossLineFormationFall::enter_(ksys::act::ai::InlineParamPack* params) {
    PriestBossFormation::enter_(params);
}

void PriestBossLineFormationFall::leave_() {
    PriestBossFormation::leave_();
}

void PriestBossLineFormationFall::loadParams_() {
    PriestBossFormation::loadParams_();
    getStaticParam(&mWarpHightOffset_s, "WarpHightOffset");
}

}  // namespace uking::ai