blob: 3c9037233cb42866ec7af4118a95e6e98db66d7c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
#pragma once
#include "Game/Actor/AI/aiPriestBossMeta.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class PriestBossMetaAIRoot : public PriestBossMeta {
SEAD_RTTI_OVERRIDE(PriestBossMetaAIRoot, PriestBossMeta)
public:
explicit PriestBossMetaAIRoot(const InitArg& arg);
~PriestBossMetaAIRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x50
const int* mLife_s{};
// static_param at offset 0x58
const float* mPlayerRecoverFromFallFrames_s{};
// static_param at offset 0x60
sead::SafeString mBowActorName_s{};
// static_param at offset 0x70
sead::SafeString mArrowActorName_s{};
// static_param at offset 0x80
sead::SafeString mWeaponActorName_s{};
// static_param at offset 0x90
sead::SafeString mThunderActorName_s{};
// map_unit_param at offset 0xa0
const int* mPriestBossStartPhase_m{};
// map_unit_param at offset 0xa8
sead::SafeString mUniqueNameMessageLabel_m{};
};
} // namespace uking::ai
|