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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class PriestBossSlowWarpMove : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(PriestBossSlowWarpMove, ksys::act::ai::Ai)
public:
explicit PriestBossSlowWarpMove(const InitArg& arg);
~PriestBossSlowWarpMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const float* mAfterImage0AppearFrame_s{};
// static_param at offset 0x40
const float* mAfterImage1AppearFrame_s{};
// static_param at offset 0x48
const float* mAppearFrame_s{};
// static_param at offset 0x50
const bool* mTurnFirst_s{};
// dynamic_param at offset 0x58
float* mCurrentFrame_d{};
// dynamic_param at offset 0x60
sead::Vector3f* mTargetPos_d{};
// dynamic_param at offset 0x68
sead::Vector3f* mMoveDstPos_d{};
// dynamic_param at offset 0x70
sead::Vector3f* mAfterImage0Pos_d{};
// dynamic_param at offset 0x78
sead::Vector3f* mAfterImage1Pos_d{};
};
} // namespace uking::ai
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