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#include "Game/Actor/AI/aiRailMoveRemains.h"
namespace uking::ai {
RailMoveRemains::RailMoveRemains(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
RailMoveRemains::~RailMoveRemains() = default;
bool RailMoveRemains::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void RailMoveRemains::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void RailMoveRemains::leave_() {
ksys::act::ai::Ai::leave_();
}
void RailMoveRemains::loadParams_() {
getStaticParam(&mReactivateTime_s, "ReactivateTime");
getStaticParam(&mFrontCheckMinDist_s, "FrontCheckMinDist");
getStaticParam(&mFrontDirUpdateInterval_s, "FrontDirUpdateInterval");
getStaticParam(&mSpeedScale_s, "SpeedScale");
getStaticParam(&mInitPosByRailRatio_s, "InitPosByRailRatio");
}
} // namespace uking::ai
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