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#include "Game/Actor/AI/aiRailMoveWithClose.h"
namespace uking::ai {
RailMoveWithClose::RailMoveWithClose(const InitArg& arg) : BezierRailMove(arg) {}
RailMoveWithClose::~RailMoveWithClose() = default;
bool RailMoveWithClose::init_(sead::Heap* heap) {
return BezierRailMove::init_(heap);
}
void RailMoveWithClose::enter_(ksys::act::ai::InlineParamPack* params) {
BezierRailMove::enter_(params);
}
void RailMoveWithClose::leave_() {
BezierRailMove::leave_();
}
void RailMoveWithClose::loadParams_() {
BezierRailMove::loadParams_();
getStaticParam(&mOnRailDistance_s, "OnRailDistance");
getStaticParam(&mFarDistance_s, "FarDistance");
getStaticParam(&mSpeed_s, "Speed");
}
} // namespace uking::ai
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