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#include "Game/Actor/Action/actionEnemyAreaInOutSendMessage.h"
namespace uking::action {
EnemyAreaInOutSendMessage::EnemyAreaInOutSendMessage(const InitArg& arg)
: ActorAreaInOutSendMessage(arg) {}
EnemyAreaInOutSendMessage::~EnemyAreaInOutSendMessage() = default;
bool EnemyAreaInOutSendMessage::init_(sead::Heap* heap) {
return ActorAreaInOutSendMessage::init_(heap);
}
void EnemyAreaInOutSendMessage::enter_(ksys::act::ai::InlineParamPack* params) {
ActorAreaInOutSendMessage::enter_(params);
}
void EnemyAreaInOutSendMessage::leave_() {
ActorAreaInOutSendMessage::leave_();
}
void EnemyAreaInOutSendMessage::loadParams_() {
ActorAreaInOutSendMessage::loadParams_();
getStaticParam(&mMessageID_s, "MessageID");
}
void EnemyAreaInOutSendMessage::calc_() {
ActorAreaInOutSendMessage::calc_();
}
} // namespace uking::action
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