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#include "Game/Actor/Action/actionSceneSoundSetStartProcAction.h"
namespace uking::action {
SceneSoundSetStartProcAction::SceneSoundSetStartProcAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundSetStartProcAction::~SceneSoundSetStartProcAction() = default;
bool SceneSoundSetStartProcAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundSetStartProcAction::loadParams_() {
getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType");
getDynamicParam(&mSeCtrlType_d, "SeCtrlType");
}
} // namespace uking::action
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