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#include "Game/Actor/Camera/AI/aiCameraEditRoot.h"
namespace uking::ai {
CameraEditRoot::CameraEditRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
bool CameraEditRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
} // namespace uking::ai
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