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#pragma once
#include "Game/Actor/Camera/AI/aiCameraEventTalk.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class CameraEventTalkAI : public CameraEventTalk {
SEAD_RTTI_OVERRIDE(CameraEventTalkAI, CameraEventTalk)
public:
explicit CameraEventTalkAI(const InitArg& arg);
protected:
};
} // namespace uking::ai
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