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#pragma once #include "Game/Actor/Camera/AI/aiCameraAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CameraGameRoot : public CameraAI { SEAD_RTTI_OVERRIDE(CameraGameRoot, CameraAI) public: explicit CameraGameRoot(const InitArg& arg); protected: }; } // namespace uking::ai