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#include "Game/Actor/Camera/Action/actionCameraAction.h"
namespace uking::action {
CameraAction::CameraAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
CameraAction::~CameraAction() = default;
bool CameraAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void CameraAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void CameraAction::leave_() {
ksys::act::ai::Action::leave_();
}
void CameraAction::loadParams_() {
getStaticParam(&mBowFlag_s, "BowFlag");
}
void CameraAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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