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#include "Game/Actor/Camera/Action/actionCameraEdit.h"
namespace uking::action {
CameraEdit::CameraEdit(const InitArg& arg) : ActionEx(arg) {}
CameraEdit::~CameraEdit() = default;
void CameraEdit::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
void CameraEdit::loadParams_() {
getStaticParam(&mNormal_s, "Normal");
getStaticParam(&mLockOn_s, "LockOn");
getStaticParam(&mWall_s, "Wall");
getStaticParam(&mNormalSubject_s, "NormalSubject");
getStaticParam(&mBow_s, "Bow");
getStaticParam(&mBowSquat_s, "BowSquat");
getStaticParam(&mBowLockOn_s, "BowLockOn");
// FIXME: CALL _ZNK4ksys3act2ai10ActionBase7getNameEv @ 0x7100d165fc
}
} // namespace uking::action
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