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#pragma once
#include "Game/Actor/Action/actionActionEx.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CameraEdit : public ActionEx {
SEAD_RTTI_OVERRIDE(CameraEdit, ActionEx)
public:
explicit CameraEdit(const InitArg& arg);
~CameraEdit() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0x20
const char* mNormal_s{};
// static_param at offset 0x28
const char* mLockOn_s{};
// static_param at offset 0x30
const char* mWall_s{};
// static_param at offset 0x38
const char* mNormalSubject_s{};
// static_param at offset 0x40
const char* mBow_s{};
// static_param at offset 0x48
const char* mBowSquat_s{};
// static_param at offset 0x50
const char* mBowLockOn_s{};
};
} // namespace uking::action
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