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#pragma once
#include "Game/Actor/Camera/Action/actionCameraEvent.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CameraEventAnimBase : public CameraEvent {
SEAD_RTTI_OVERRIDE(CameraEventAnimBase, CameraEvent)
public:
explicit CameraEventAnimBase(const InitArg& arg);
~CameraEventAnimBase() override;
protected:
};
} // namespace uking::action
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