blob: 2ae94eef018ddedb15d2692fa88dbdea37e89a20 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#pragma once
#include "Game/Actor/Camera/Action/actionCameraEventAnimFlowBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CameraEventAnimFlowAbs : public CameraEventAnimFlowBase {
SEAD_RTTI_OVERRIDE(CameraEventAnimFlowAbs, CameraEventAnimFlowBase)
public:
explicit CameraEventAnimFlowAbs(const InitArg& arg);
protected:
};
} // namespace uking::action
|