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path: root/src/Game/Actor/Camera/Action/actionCameraEventIdling.h
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#pragma once

#include "Game/Actor/Camera/Action/actionCameraEvent.h"
#include "KingSystem/ActorSystem/actAiAction.h"

namespace uking::action {

class CameraEventIdling : public CameraEvent {
    SEAD_RTTI_OVERRIDE(CameraEventIdling, CameraEvent)
public:
    explicit CameraEventIdling(const InitArg& arg);

protected:
};

}  // namespace uking::action