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path: root/src/Game/Actor/Camera/Action/actionCameraEventLook.h
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#pragma once

#include "Game/Actor/Camera/Action/actionCameraEventLookBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"

namespace uking::action {

class CameraEventLook : public CameraEventLookBase {
    SEAD_RTTI_OVERRIDE(CameraEventLook, CameraEventLookBase)
public:
    explicit CameraEventLook(const InitArg& arg);
    ~CameraEventLook() override;

protected:
};

}  // namespace uking::action