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#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CameraEventPlayerHideOn : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CameraEventPlayerHideOn, ksys::act::ai::Action)
public:
explicit CameraEventPlayerHideOn(const InitArg& arg);
protected:
};
} // namespace uking::action
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