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path: root/src/Game/Actor/Camera/Action/actionCameraEventSavePoint.h
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#pragma once

#include "Game/Actor/Camera/Action/actionCameraAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"

namespace uking::action {

class CameraEventSavePoint : public CameraAction {
    SEAD_RTTI_OVERRIDE(CameraEventSavePoint, CameraAction)
public:
    explicit CameraEventSavePoint(const InitArg& arg);

protected:
};

}  // namespace uking::action