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#include "Game/Actor/Camera/Action/actionCameraLockOnAimingAt.h"
namespace uking::action {
CameraLockOnAimingAt::CameraLockOnAimingAt(const InitArg& arg) : CameraAction(arg) {}
CameraLockOnAimingAt::~CameraLockOnAimingAt() = default;
} // namespace uking::action
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