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#include "Game/Actor/Camera/Action/actionCameraWaterRemainsHowling.h"
namespace uking::action {
CameraWaterRemainsHowling::CameraWaterRemainsHowling(const InitArg& arg) : CameraAction(arg) {}
CameraWaterRemainsHowling::~CameraWaterRemainsHowling() = default;
} // namespace uking::action
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