summaryrefslogtreecommitdiff
path: root/src/Game/Actor/Damage/actStruct20.h
blob: 7c341311dbb2dc19b239f4ebda9edb6d62518a05 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
#pragma once

#include <basis/seadTypes.h>
#include <prim/seadRuntimeTypeInfo.h>

#include "KingSystem/ActorSystem/actIDamageManager.h"
#include "KingSystem/Utils/Types.h"

namespace uking::act {

// What exactly Struct20 is, isn't known yet.
// It is used by the Damage Managers, especially DamageManager and up, not so much in
// DamageManagerBase. It contains flags and values which seems to be returned and modified when
// handling damage.

// TODO: Figure out exactly what Struct20 does and rename struct + variables to fit.

class Struct20 : public ksys::act::Struct20Base {
    SEAD_RTTI_OVERRIDE(Struct20, ksys::act::Struct20Base)

public:
    ~Struct20() override { ; }

    void reset() override;

    __attribute__((noinline)) void combineMaybe(ksys::act::Struct20Base* other) override;

    // Unknown which fields belong in Struct20 vs Struct20Base
    u32 mField_8 = 0;
    u32 mField_C = 0;
    s32 mField_10 = 0;
    s32 mField_14 = -1;
    s32 mField_18 = -1;
    u32 mField_1C;  // Flag of some kind
};
KSYS_CHECK_SIZE_NX150(Struct20, 0x20);

inline void Struct20::reset() {
    mField_8 = 0;
    mField_C = 0;
    mField_10 = 0;
    mField_14 = -1;
    mField_18 = -1;
}

class Struct20_2 : public Struct20 {
    SEAD_RTTI_OVERRIDE(Struct20_2, Struct20)

public:
    ~Struct20_2() override { ; }

    void reset() override;
    void combineMaybe(ksys::act::Struct20Base* other) override;

    f32 mField_20;
    f32 mField_24;
    f32 mField_28;
    f32 mField_2C;
    bool mField_30;
};
KSYS_CHECK_SIZE_NX150(Struct20_2, 0x38);

}  // namespace uking::act