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path: root/src/Game/Actor/Event/Action/actionEventIncreaseGameDataIntAction.cpp
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#include "Game/Actor/Event/Action/actionEventIncreaseGameDataIntAction.h"

namespace uking::action {

EventIncreaseGameDataIntAction::EventIncreaseGameDataIntAction(const InitArg& arg)
    : ksys::act::ai::Action(arg) {}

EventIncreaseGameDataIntAction::~EventIncreaseGameDataIntAction() = default;

bool EventIncreaseGameDataIntAction::init_(sead::Heap* heap) {
    return ksys::act::ai::Action::init_(heap);
}

void EventIncreaseGameDataIntAction::loadParams_() {
    getDynamicParam(&mValue_d, "Value");
    getDynamicParam(&mGameDataIntName_d, "GameDataIntName");
}

}  // namespace uking::action