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#include "Game/Actor/Event/Action/actionEventIncreasePorchItemAction.h"
namespace uking::action {
EventIncreasePorchItemAction::EventIncreasePorchItemAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EventIncreasePorchItemAction::~EventIncreasePorchItemAction() = default;
void EventIncreasePorchItemAction::loadParams_() {
getDynamicParam(&mValue_d, "Value");
getDynamicParam(&mPorchItemName_d, "PorchItemName");
}
} // namespace uking::action
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