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#include "Game/Actor/Event/Action/actionEventIncreaseRupeeAction.h"
namespace uking::action {
EventIncreaseRupeeAction::EventIncreaseRupeeAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
void EventIncreaseRupeeAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EventIncreaseRupeeAction::loadParams_() {
getDynamicParam(&mValue_d, "Value");
}
void EventIncreaseRupeeAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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