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#include "Game/Actor/Event/Action/actionEventOnWaitRevivalAction.h"
namespace uking::action {
EventOnWaitRevivalAction::EventOnWaitRevivalAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EventOnWaitRevivalAction::~EventOnWaitRevivalAction() = default;
bool EventOnWaitRevivalAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventOnWaitRevivalAction::loadParams_() {}
} // namespace uking::action
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