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#include "Game/Actor/Event/Action/actionEventSetGameDataIntAction.h"
namespace uking::action {
EventSetGameDataIntAction::EventSetGameDataIntAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EventSetGameDataIntAction::~EventSetGameDataIntAction() = default;
bool EventSetGameDataIntAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventSetGameDataIntAction::loadParams_() {
getDynamicParam(&mValue_d, "Value");
getDynamicParam(&mGameDataIntName_d, "GameDataIntName");
}
} // namespace uking::action
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