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#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventSetGameDataStringAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventSetGameDataStringAction, ksys::act::ai::Action)
public:
explicit EventSetGameDataStringAction(const InitArg& arg);
~EventSetGameDataStringAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mGameDataStringName_d{};
// dynamic_param at offset 0x30
sead::SafeString mValue_d{};
};
} // namespace uking::action
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