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#include "Game/Actor/Event/Action/actionEventWaitFrameAction.h"
namespace uking::action {
EventWaitFrameAction::EventWaitFrameAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventWaitFrameAction::~EventWaitFrameAction() = default;
bool EventWaitFrameAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventWaitFrameAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EventWaitFrameAction::leave_() {
ksys::act::ai::Action::leave_();
}
void EventWaitFrameAction::loadParams_() {
getDynamicParam(&mFrame_d, "Frame");
}
void EventWaitFrameAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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