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#include "Game/Actor/Event/Action/actionSetQuestStepAction.h"
namespace uking::action {
SetQuestStepAction::SetQuestStepAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SetQuestStepAction::~SetQuestStepAction() = default;
bool SetQuestStepAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SetQuestStepAction::loadParams_() {
getDynamicParam(&mForceRunTelop_d, "ForceRunTelop");
getDynamicParam(&mQuestName_d, "QuestName");
getDynamicParam(&mStepName_d, "StepName");
}
} // namespace uking::action
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