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#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SetQuestStepAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SetQuestStepAction, ksys::act::ai::Action)
public:
explicit SetQuestStepAction(const InitArg& arg);
~SetQuestStepAction() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
bool* mForceRunTelop_d{};
// dynamic_param at offset 0x28
sead::SafeString mQuestName_d{};
// dynamic_param at offset 0x38
sead::SafeString mStepName_d{};
};
} // namespace uking::action
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