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#include "Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.h"
namespace uking::action {
AnimalMoveGuidedBase::AnimalMoveGuidedBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
bool AnimalMoveGuidedBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AnimalMoveGuidedBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AnimalMoveGuidedBase::leave_() {
ksys::act::ai::Action::leave_();
}
void AnimalMoveGuidedBase::loadParams_() {
getStaticParam(&mMinUseGear_s, "MinUseGear");
getStaticParam(&mMaxUseGear_s, "MaxUseGear");
getStaticParam(&mUseGearType_s, "UseGearType");
getStaticParam(&mAutoStopAndTurnMode_s, "AutoStopAndTurnMode");
getStaticParam(&mMinGearAtAutoGearDown_s, "MinGearAtAutoGearDown");
getStaticParam(&mGoalDistanceTolerance_s, "GoalDistanceTolerance");
getStaticParam(&mCanUseHorseGearInput_s, "CanUseHorseGearInput");
getStaticParam(&mIsAutoGearDownEnabled_s, "IsAutoGearDownEnabled");
getStaticParam(&mHasToDecelerateNearGoal_s, "HasToDecelerateNearGoal");
getStaticParam(&mWaitUntilPathSucceeded_s, "WaitUntilPathSucceeded");
}
void AnimalMoveGuidedBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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