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#include "Game/Actor/Horse/Action/actionDefEscapeFreeMoveAction.h"
namespace uking::action {
DefEscapeFreeMoveAction::DefEscapeFreeMoveAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
DefEscapeFreeMoveAction::~DefEscapeFreeMoveAction() = default;
bool DefEscapeFreeMoveAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void DefEscapeFreeMoveAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void DefEscapeFreeMoveAction::leave_() {
ksys::act::ai::Action::leave_();
}
void DefEscapeFreeMoveAction::loadParams_() {
getStaticParam(&mRunAwaySpeed_s, "RunAwaySpeed");
getStaticParam(&mRunAwayAngleSpeed_s, "RunAwayAngleSpeed");
getStaticParam(&mRunAwayDistanceMax_s, "RunAwayDistanceMax");
getStaticParam(&mRunAwayDistanceMin_s, "RunAwayDistanceMin");
getStaticParam(&mRunAwayHeightOffset_s, "RunAwayHeightOffset");
getStaticParam(&mAllowRandAngleVertical_s, "AllowRandAngleVertical");
getStaticParam(&mAllowRandAngleHorizontal_s, "AllowRandAngleHorizontal");
getStaticParam(&mInWater_s, "InWater");
getStaticParam(&mIsSnake_s, "IsSnake");
getStaticParam(&mASKeyName_s, "ASKeyName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void DefEscapeFreeMoveAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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