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#include "Game/Actor/Horse/Action/actionHorseEatAction.h"
namespace uking::action {
HorseEatAction::HorseEatAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
HorseEatAction::~HorseEatAction() = default;
bool HorseEatAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void HorseEatAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void HorseEatAction::leave_() {
ksys::act::ai::Action::leave_();
}
void HorseEatAction::loadParams_() {
getStaticParam(&mTargetDirToStickX_s, "TargetDirToStickX");
getStaticParam(&mTargetDistOffset_s, "TargetDistOffset");
getStaticParam(&mTargetDistToStickY_s, "TargetDistToStickY");
getStaticParam(&mMaxStickXForEat_s, "MaxStickXForEat");
getStaticParam(&mMaxStickYForEat_s, "MaxStickYForEat");
getStaticParam(&mDelayFrames_s, "DelayFrames");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
void HorseEatAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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