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#pragma once
#include "Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class HorseMoveToTargetAction : public AnimalMoveGuidedBase {
SEAD_RTTI_OVERRIDE(HorseMoveToTargetAction, AnimalMoveGuidedBase)
public:
explicit HorseMoveToTargetAction(const InitArg& arg);
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x78
const bool* mIsCancelRequestedPathFirst_s{};
// dynamic_param at offset 0x80
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action
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