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#include "Game/Actor/Horse/Action/actionHorseReinsBindAction.h"
namespace uking::action {
HorseReinsBindAction::HorseReinsBindAction(const InitArg& arg) : HorseReinsDefaultAction(arg) {}
HorseReinsBindAction::~HorseReinsBindAction() = default;
bool HorseReinsBindAction::init_(sead::Heap* heap) {
return HorseReinsDefaultAction::init_(heap);
}
void HorseReinsBindAction::enter_(ksys::act::ai::InlineParamPack* params) {
HorseReinsDefaultAction::enter_(params);
}
void HorseReinsBindAction::leave_() {
HorseReinsDefaultAction::leave_();
}
void HorseReinsBindAction::loadParams_() {
HorseReinsDefaultAction::loadParams_();
getDynamicParam(&mIsLeftBind_d, "IsLeftBind");
getDynamicParam(&mIsRightBind_d, "IsRightBind");
getDynamicParam(&mRider_d, "Rider");
getDynamicParam(&mHorse_d, "Horse");
}
void HorseReinsBindAction::calc_() {
HorseReinsDefaultAction::calc_();
}
} // namespace uking::action
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