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#include "Game/Actor/Horse/Action/actionHorseSaddleBindAction.h"
namespace uking::action {
HorseSaddleBindAction::HorseSaddleBindAction(const InitArg& arg) : HorseSaddleDefaultAction(arg) {}
HorseSaddleBindAction::~HorseSaddleBindAction() = default;
bool HorseSaddleBindAction::init_(sead::Heap* heap) {
return HorseSaddleDefaultAction::init_(heap);
}
void HorseSaddleBindAction::enter_(ksys::act::ai::InlineParamPack* params) {
HorseSaddleDefaultAction::enter_(params);
}
void HorseSaddleBindAction::leave_() {
HorseSaddleDefaultAction::leave_();
}
void HorseSaddleBindAction::loadParams_() {
HorseSaddleDefaultAction::loadParams_();
getDynamicParam(&mIsLeftBind_d, "IsLeftBind");
getDynamicParam(&mIsRightBind_d, "IsRightBind");
getDynamicParam(&mIsZelda_d, "IsZelda");
getDynamicParam(&mRider_d, "Rider");
getDynamicParam(&mHorse_d, "Horse");
}
void HorseSaddleBindAction::calc_() {
HorseSaddleDefaultAction::calc_();
}
} // namespace uking::action
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