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#include "Game/Actor/Horse/Action/actionHorseSwimAction.h"
namespace uking::action {
HorseSwimAction::HorseSwimAction(const InitArg& arg) : HorseSwim(arg) {}
HorseSwimAction::~HorseSwimAction() = default;
bool HorseSwimAction::init_(sead::Heap* heap) {
return HorseSwim::init_(heap);
}
void HorseSwimAction::enter_(ksys::act::ai::InlineParamPack* params) {
HorseSwim::enter_(params);
}
void HorseSwimAction::leave_() {
HorseSwim::leave_();
}
void HorseSwimAction::loadParams_() {
HorseSwim::loadParams_();
getStaticParam(&mLandSearchRadius_s, "LandSearchRadius");
getStaticParam(&mLandSearchNormalCos_s, "LandSearchNormalCos");
getStaticParam(&mLandSearchMinArea_s, "LandSearchMinArea");
getStaticParam(&mLandSearchIntervalFrames_s, "LandSearchIntervalFrames");
getStaticParam(&mResolvePenetrationRadiusScale_s, "ResolvePenetrationRadiusScale");
getStaticParam(&mResolvePenetrationSearchRadius_s, "ResolvePenetrationSearchRadius");
}
void HorseSwimAction::calc_() {
HorseSwim::calc_();
}
} // namespace uking::action
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