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#include "Game/Actor/Horse/Action/actionHorseWaitAction.h"
namespace uking::action {
HorseWaitAction::HorseWaitAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
HorseWaitAction::~HorseWaitAction() = default;
bool HorseWaitAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void HorseWaitAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void HorseWaitAction::leave_() {
ksys::act::ai::Action::leave_();
}
void HorseWaitAction::loadParams_() {
getStaticParam(&mUseGearType_s, "UseGearType");
getStaticParam(&mSmoothStopFrames_s, "SmoothStopFrames");
getStaticParam(&mSmoothStopFramesGear3_s, "SmoothStopFramesGear3");
getStaticParam(&mMinFramesGear1_s, "MinFramesGear1");
getStaticParam(&mIsCourbetteEnabled_s, "IsCourbetteEnabled");
getStaticParam(&mIsLight_s, "IsLight");
}
void HorseWaitAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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