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#include "Game/Actor/NPC/Action/actionNPCLerpAction.h"
namespace uking::action {
NPCLerpAction::NPCLerpAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
NPCLerpAction::~NPCLerpAction() = default;
void NPCLerpAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void NPCLerpAction::leave_() {
ksys::act::ai::Action::leave_();
}
void NPCLerpAction::loadParams_() {
getStaticParam(&mRotateSpeed_s, "RotateSpeed");
getStaticParam(&mArriveDist_s, "ArriveDist");
getStaticParam(&mIsRotateByRot_s, "IsRotateByRot");
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mTargetRot_d, "TargetRot");
}
void NPCLerpAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action
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