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#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class NPCTalkToPlayerAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(NPCTalkToPlayerAction, ksys::act::ai::Action)
public:
explicit NPCTalkToPlayerAction(const InitArg& arg);
~NPCTalkToPlayerAction() override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mMessageId_d{};
// dynamic_param at offset 0x30
sead::SafeString mASKeyName_d{};
};
} // namespace uking::action
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