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path: root/src/Game/Actor/NPC/Action/actionNPCTalkToPlayerAction.h
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#pragma once

#include "KingSystem/ActorSystem/actAiAction.h"

namespace uking::action {

class NPCTalkToPlayerAction : public ksys::act::ai::Action {
    SEAD_RTTI_OVERRIDE(NPCTalkToPlayerAction, ksys::act::ai::Action)
public:
    explicit NPCTalkToPlayerAction(const InitArg& arg);
    ~NPCTalkToPlayerAction() override;

    void loadParams_() override;

protected:
    // dynamic_param at offset 0x20
    sead::SafeString mMessageId_d{};
    // dynamic_param at offset 0x30
    sead::SafeString mASKeyName_d{};
};

}  // namespace uking::action